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41. my issue with cake pricing, k - in Ships and Modules [original thread]
The cake isn't the problem . . . ItÆs the people who buy the cake and resell it for higher prices . . . ItÆs the people who make the cake ingredients . . . the egg, flour and milk cartels . . . I think there should only be one type of cake in E...
- by Pointless Vengence - at 2006.05.09 15:36:00
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42. logistic crusier skill requirment! NERRRRRF - in Ships and Modules [original thread]
Originally by: KilROCK More like, Boohoo. I want my command ship but i don't want to train everything everyone else had to go, so i make a topic to whine about it. I'm getting annoying by this.. Agreed. IÆm getting tired of the ôle...
- by Pointless Vengence - at 2006.05.09 01:15:00
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43. NOS Info for Whiners - in Ships and Modules [original thread]
Nice. Can you add links to some of the "Nos Whine Threads" at the bottom of your post. That way I can just reference this thread when another whine pops up. The reality is that people have been whining about Nos in Eve for quite some time (2+ ye...
- by Pointless Vengence - at 2006.05.08 15:27:00
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44. Micro Smartbombs - make them useful - in Ships and Modules [original thread]
Good idea . . . I was thinking about something similar except that there should be specialized ships. The ships would do what you suggest, reduce damage and increase range. Another option would be a "smart bomb like" device with a wide range tha...
- by Pointless Vengence - at 2006.05.04 20:05:00
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45. Ishkur Question - in Ships and Modules [original thread]
They are used to roast marshmallows in BS exhaust streams while camping gates. Aside from humor, this comment was utterly . . . -Pointless
- by Pointless Vengence - at 2006.04.03 04:58:00
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46. Armor vs. Shields - in Ships and Modules [original thread]
The quest for "balance" between faction ships has made either form of tanking a good option . . . as long as you tank according to the ships abilities. If there is a ship that posesses more defense than another then the nerf bat will eventually sm...
- by Pointless Vengence - at 2006.03.27 15:26:00
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47. Lets pretend stabs were reduced or eliminated - in Ships and Modules [original thread]
Edited by: Pointless Vengence on 27/01/2006 06:09:27 Interdictor Spheres and Mobile Warp Disruptors neutralize stabs for those who have access to them. Problem solved. Stabs have a place in the game for people who dont want to engage in PvP....
- by Pointless Vengence - at 2006.01.27 06:08:00
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48. How can a Maniticore stealth bomber be eradicated? - in Ships and Modules [original thread]
Stuff That Deff. Works Sensor Boosters Lots of Sensor Boosters, the only way you can keep him from cloaking is locking him before he phases out. Untested Options I haven't tested drones in RMR against a cloaked ship, but that might help too if ...
- by Pointless Vengence - at 2006.01.17 04:45:00
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49. Fleet Command BC Bonus Nerf . . . Can I Get A Confirmation? - in Ships and Modules [original thread]
Originally by: Pottsey ôWhen I started training for the Eos I remember one of the Bonuses being towards using Remote Armor Repair units. The Logistics skills requiremnts reflect this bonus.ö Perhaps youÆre thinking of the gang assist mo...
- by Pointless Vengence - at 2006.01.16 18:13:00
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50. Fleet Command BC Bonus Nerf . . . Can I Get A Confirmation? - in Ships and Modules [original thread]
Hello, When I started training for the Eos I remember one of the Bonuses being towards using Remote Armor Repair units. The Logistics skills requiremnts reflect this bonus. Recent checks on the Eos' bonus indicates that that the bonus has been ...
- by Pointless Vengence - at 2006.01.16 01:15:00
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51. i suck at manticores - in Ships and Modules [original thread]
Originally by: Jo Deteis how do i tell if they have a sensor booster? :| I see rings . . . if they were only there for decoration they would be . . . -Pointless
- by Pointless Vengence - at 2006.01.14 01:59:00
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52. The Good, the Bad & the Ugly - Feedback on Interdictors - in Ships and Modules [original thread]
Edited by: Pointless Vengence on 14/01/2006 01:54:23 With the current info, the ships will most likely be used to lock down gates when hostiles are jumping over on the other side. One catch . . . can a probe be droped near a jumpgate? With...
- by Pointless Vengence - at 2006.01.14 01:53:00
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53. Stealth bombers need precision missiles? - in Ships and Modules [original thread]
Originally by: Tachy Fitting T2 launchers on stealth bombers isn't easy. Agreed . . . the whole class of ships needs a grid upgrade. After that is fixted then T2 ammo is worth discussing . . . B-Cuz without proper grid to fit the launc...
- by Pointless Vengence - at 2006.01.13 22:31:00
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54. Battleships... - in Ships and Modules [original thread]
Originally by: Gstomp19 i was using my large projectiles and he was using medium pulse beams. this char is also trained pretty high up to use pulse beams, should i maybe use those? It sounds like you have high gunnery points but not i...
- by Pointless Vengence - at 2006.01.06 02:05:00
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55. Covert ops? anyone use them at all? - in Ships and Modules [original thread]
Covert Ops Rocks If You: Move or transfer goods through 0.4 and below. Participate in Fleet Battles & Ganking. Hunt down people. Plus training for the ship is a stepping stone towards other more powerful cloaking ships. It also allows you to h...
- by Pointless Vengence - at 2006.01.05 22:20:00
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56. Battleships... - in Ships and Modules [original thread]
This is not a flame . . . Few Questions: What are your characters Skill Points & Levels in Gunnery as well as appropriate tanking skills? Were you using T2 fittings (Gunz and Tank)? What was the range of the engagement? Did you deploy your ...
- by Pointless Vengence - at 2006.01.05 22:01:00
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57. Yo Devs, Using Cans to Decloak Ships . . .Exploit? - in Ships and Modules [original thread]
I've been noticing cans placed at warp-in points between gates. If a covert-ops warps in there, they could decloak. Is this an exploit? Cuz if dropping a can is all that is needed to decloak a covert ops, then flying them might be rather . . . ...
- by Pointless Vengence - at 2006.01.04 03:50:00
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58. Are Interdictors underpowered? - in Ships and Modules [original thread]
Short and Sweet: An Interdictor's role is to pop PODS, lockdown ships, and swat drones. Just because people are willing to spend (n X 100mil) isk on a ship doesn't mean it is worth that much isk. Its a balanced ship designed for fleet tactics . ...
- by Pointless Vengence - at 2006.01.03 02:59:00
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59. New way to move drones.. from your cargo bay. - in Ships and Modules [original thread]
I tried it outside a station and I got: "You cannot load or unload from the drone bay while in space." It would be a cool feature . . . but efforts have shown that doing it is rather . . . -Pointless
- by Pointless Vengence - at 2006.01.02 17:21:00
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60. Loot question - in Ships and Modules [original thread]
Q1: Ask a location agent. Q2: Escrow or 0.0 Why do I feel answering these questions has been rather . . . -Pointless?
- by Pointless Vengence - at 2006.01.02 03:55:00
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